Iron Man's flight feels just as good - if not better than - the Javelins in Anthem, and as I levelled him further I was able to add some seriously sick moves to his arsenal, including one where holding triangle while flying sends him shooting forward, criss-crossing lasers out of his hands. What is the point? Playing the heroīut what is it actually like to step into the Lycra of your favorite superheroes? Marvel's Avengers' button-mashing combat can feel fun and sometimes it can even feel like you can master that button-mashing to make certain heroes OP - with other heroes, however, it's an unenjoyable beat-em-up.īlack Widow and Iron Man are two standouts, with extensive skill trees that let you stack cool new moves as you progress. These are then presumably equipped under her existing uniform. There's not even any aesthetic change (that's saved for cosmetics only), so you're just squinting at slightly different Black Widow belt buckles that each have convoluted cards touting their abilities.
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Which Avengers other than Iron Man and Black Widow are known for being sluts for gadgets? The fact that you craft in order to level up Hulk's muscle fibers to make an insignificant upgrade to his power level (which, BTW, is different from his hero level) means nothing to me, and I'm sure it means nothing to his angry green ass.Įven when I tried to get on the loot treadmill and tediously break down my lower-level gear to make one of nine different crafting currencies that would enhance my higher-level gear, there was no discernible difference between the old gear I broke down and the gear I had just tinkered with. There's no justifiable reason for making an Avengers game centered around gear, except that the live-service, battle-pass friendly game with legs beyond its launch date is trendy right now. Are you exhausted? I am.Īnd while Marvel's Avengers was certainly marketed as comic book Destiny, it wrongfully assumes half of its player base understands the myriad numbers thrust at them, or cares to pick through the heaps of gear trash they discover during the samey post-game missions. Then I'm thrust into a pre-match menu with various heroes and their various gear to pick from, upon which I'm dropped into a mission and immediately told that I have unequipped higher-level gear available. But upon getting back to the War Table, I'm greeted with (brace yourself) a few locations from which to choose, within which several mission options pop up for various types of missions for me to select (including faction quests, Drop Zones, Iconic Missions, Villain Sectors, and more).
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After completing the story, I couldn’t figure out how to get back to the Avengers’ ship because of the confusing UI and was stuck at the War Table until I reset the game. Marvel's Avengers' post-game content is convoluted, to say the least. This proved to be an issue, as my endgame was a confusing one. As someone who doesn't play live-service loot games or min-max until I’m blue in the face, I chose to focus on the initial story first before returning to the myriad side missions, HARM room training options, and the daunting task of navigating menus with bad UI.
Once you wrap up the core campaign, Marvel's Avengers' cracks begin to show - and those cracks become chasms faster than you can say "assemble". And Thor (Travis Willingham), well, he remembers her from A-Day, which is honestly quite touching.Įach one of these heroes has a moment where they need reassurance and validation, and Kamala rises to the occasion, reassembling the Avengers both physically and emotionally in a surprisingly good campaign - surprising not only because it's great, but because no one really knew it existed in the first place. Natasha (Laura Bailey) openly hates kids, but ends up giving Kamala her own version of a stunted, broken approval speech.
Tony (Nolan North) relishes her willingness to laugh at his one-liners, and gives her an early superhero costume pep talk that involves a promise to jazz up her burkini. Bruce Banner (Troy Baker) sees Kamala (Sandra Saad) as a problem to offload on someone else before seeing her as a peer with more courage than him. While the rest of the team is played to uncanny valley perfection by a veritable who's-who of iconic VO actors, it's their interactions with Kamala that humanize them and make them unique characters outside of - but still tangential to - the MCU. It's a shame that this isn't a standalone Kamala Khan game with fun (playable) cameos from other Avengers.